

WII PLAZA MUSIC 320KBPS SERIES
Brawl (2008) - 2 Mario series arrangements Even beforehand, Sakuraba has worked in various Mario sports games, starting with Mario Golf. Motoi Sakuraba is a freelance game composer who contributed to games like Dark Souls, Golden Sun, and the arrangements for the Super Smash Bros. Minako Hamano has worked on the music for Mario Kart: Super Circuit and the Wario Land series. Masaru Tajima is a sound worker who worked on the Dr. Kenta Nagata is a music composer and sound director at Nintendo who primarily worked on the Mario Kart games starting with Mario Kart 64. He now works at Creatures, Inc where he worked on the Pokemon anime shows. Hirokazu Tanaka is a former Nintendo employee who worked on the sound for various games during the Nintendo Entertainment System era. His only music work is in Mario Paint: Communication Kit. Hideaki Shimizu is a Nintendo sound staff member who provided sound effects for games such as Super Mario 64. Wakai also worked for the sound department for Yoshi's Story and Mario Kart Wii. Though he does not normally contribute music to the Mario series, he has worked on New Super Mario Bros. Hajime Wakai is a Nintendo composer who worked primarily on the Zelda franchise.

Grant Kirkhope is a British composer who is best known for his music work in Rare-developed games such as Banjo-Kazooie and Donkey Kong 64. for Wii U (2014) - "Cloudtop Cruise" arrangement Super Mario Series for Ukulele 2013 - VGMdbĪstuko Asahi is a female composer who worked on games like Animal Crossing: New Leaf and ARMS since she joined Nintendo in 2010.Super Mario Series for Guitar 2010 - VGMdb.Brawl (2008) - "Flower Field" arrangement 3.1 HIDE+HIDE (Hideki Ishigaki, Hideki Onoue)Īsuka Hayazaki is a female composer that has worked on the Mario and Zelda games since joining Nintendo in 2003.brstm file intoīRSTM Converter 3.4.1\output if the file is above 3.371.008 bytes (or 3.3MB) try to shorten it using a program or a site like and recreate your WAV file with the above steps.ĥ) Now Run BRSTM2BCSTM.exe and select the brstm file you just created this will automatically create a file with the same name but with the extension of bcstm.Ħ) Rename this file to BGM. (Your WAV can be above 3.3 MB as it will be compressed once converted in the next step)Ģ) Run BRSTM Converter C# and select tools -> Simple WAV and select your WAV fileģ) At the bottom left you can select if you want this file too loop while your 3DS is open and hit okĤ) Click the OK button to the right and once again select the WAV File this will dump a. The max file size of the bcstm must be 3.371.008 bytes (or 3.3MB)ġ) Convert your MP3 to the WAV format using a converter of your choosing The WAV file should be at a minimum 22.050 kHz, 16 Bit in quality and have stereo sound This will allow you to make the file necessary to play music in your themes that you have made or are using on your 3DS.Ī way to convert MP3's to the WAV format

Hello gbatemp this is a simple tut for those who are stuck or don't know where to begin.
